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Sverres home Introduksjon SW development projects: Programmeringsprosjekt (Flere oppgaver) 'Big data' analysis of flash-card learning data Procedural Generation: Game Worlds Procedural Generation: Music Programvare design av simulator Dynamic deployment system for real-time tasks Measurement-based real-time system Bibliotek for meldingssending Teoretical projects: Implementing Lingua-Franca programs on real-time operating systems Schedulability proof for message passing systems Dynamic deployment system for real-time tasks Bruk av online eksekveringstidsestimater Real-time systems not based on timing requirements Programering av tunge tråder ved nonpreemptive scheduling. Deling av CPU og Nettverk Morsomme sensorer og applikasjoner: Døvehørsel Blindesyn Bike trainer app Eksterne oppgaver: Ntnu Cyborg (flere oppgaver) |
'Big data' analysis of flash-card learning dataFlash-cards combined with spaced repetition is a great way of learning some kinds of knowledge - like remembering facts or extending your vocabulary in a foreign language. The current 'digital exam push' to test also higher levels of maturity with multiple choice questions raises the question whether flash cards also has some extended use for deeper types of knowledge and skills. It /is/ possible to make short-answer questions testing maturity in a field. But we teachers acknowledge that it is hard to make good questions and unfortunately the reusability is low. Assume the context of flash-cards technology used in an Ntnu course:
Letting students make such questions for each other we can measure things like:
An earlier student has made the web platform/infrastructure that may let us collect these data. |